Slay the Spire 2 Relic Tier List
๐ก How to Use This Tier List
Relic value depends heavily on your current deck and character. A "B-tier" relic can be S-tier in the right build. This list reflects general power level across all characters.
S-TierGame-winning relics. Always take.
๐ต Sacred Bark
Potions activate twice. Doubles the value of every potion you find.
๐ Ring of the Snake
Draw 2 additional cards on turn 1. Silent starter โ incredible consistency.
โก Frozen Core
Replaces Cracked Core. Channel 2 Frost instead of 1 Lightning.
๐ฅ Burning Blood
Heal 6 HP after combat. Ironclad starter โ free sustain every fight.
๐ฒ Gambling Chip
Discard any number of cards at start of combat, then draw that many. Free deck thinning.
๐ Snecko Eye
Draw 2 more cards each turn. Cards cost random (0-3). High variance but massive upside.
A-TierVery strong. Significantly improve your run.
๐ก๏ธ Orichalcum
If you end turn with no Block, gain 6 Block. Free defense.
๐ฐ Hand Drill
Whenever you break enemy Block, apply 2 Vulnerable. Great for long fights.
๐งช Alchemize
Obtain a potion at the start of each combat. Consistent potion generation.
โ๏ธ Pen Nib
Every 10th Attack deals double damage. Free damage multiplier.
๐ Pocketwatch
If you play 3 or fewer cards in a turn, draw 3 next turn. Rewards thin decks.
๐ฉธ Blood Vial
Heal 2 HP at the start of each combat. Small but consistent sustain.
B-TierSolid. Good in specific builds or situations.
๐ฏ Akabeko
Your first Attack each combat deals 8 additional damage. Good for burst.
๐ฆด Oddly Smooth Stone
Start each combat with 1 Dexterity. Minor but free defense.
๐ญ Centennial Puzzle
First time you lose HP each combat, draw 3 cards. Good for aggressive decks.
๐งฒ Magnetic
At start of combat, channel 1 Lightning. Defect synergy.
C-TierSituational. Niche uses only.
๐งฆ Boot
Kick enemies for 3 damage when you enter combat. Minimal impact.
๐ช Cookie
Raise Max HP by 3 after each combat. Very slow scaling.
D-TierWeak. Avoid unless no better option.
๐ Cursed Key
Gain 1 Energy at start of turn. Gain a Curse when opening non-boss chests.
๐ฟ Runic Dome
Gain 1 Energy. You can no longer see enemy Intents. Very risky.